There is also the problem of the splatter hitting a humanoid, floating in midair, or some of it hanging off into empty air.I’m looking for how to create realistic effects and details on how (like if your suggestion is particles, I’m looking for details on the emitter, like the texture, rate, lifetime, etc.).I’ve tried to use raycasting and particle emitters to create splashing effects, but its not really realistic, as the particles don’t really look like a splash of liquid, and the raycasting doesn’t match up with the water particles (particles hit the floor after the raycast hits the floor or vice versa).Scrollbar Markers double down on this improvement, making it straightforward to identify and navigate to Script Analysis results once they’ve appeared. Note: Requires the enabling of the Luau-powered Autocomplete BetaĮver since the release of Luau-powered Script Analysis, errors and warnings have been more helpful and precise than ever. See below for more detailed info! New Features Errors and Warnings in the Scrollbar We believe this is a huge improvement to code navigation, and we think you’ll agree. No longer will it be a challenge to navigate to an error in the middle of your script, or to get an idea of how those Find All results are distributed- Scrollbar Markers make these tasks as simple as clicking on or glancing at the right side of your script. We’re excited to announce a feature that’s been requested for quite some time: Script Editor Scrollbar Markers. We apologize for the inconvenience, and we’ll get Scrollbar Markers turned back on as soon as we can. Unfortunately, this means we need to temporarily disable the feature as we correct these issues. We’ve encountered a number of bugs affecting Studio running on some versions of MacOS, which we traced back to the enabling of Script Editor Scrollbar Markers.
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